Comments on: Playing With the Past: Pick One of Three http://chnm2010.thatcamp.org/05/19/playing-with-the-past-pick-one-of-three/ The Humanities and Technology Camp Tue, 08 Mar 2011 21:52:08 +0000 hourly 1 https://wordpress.org/?v=4.9.12 By: Mark Sample http://chnm2010.thatcamp.org/05/19/playing-with-the-past-pick-one-of-three/#comment-240 Thu, 20 May 2010 02:38:43 +0000 http://thatcamp.org/?p=463#comment-240 Great idea, Trevor! I’m up for any version of #2 or #3. I’m invested in games just for their own sake (i.e. game studies), but I’m also interested in gaming and simulations for the sake of teaching other fields. History seems to be a natural fit for games, but aside from Ivanhoe, not much thinking has been done about literature and games. So, just as Rob wants to promote playful historical thinking, and Ethan wants to promote playful archaeological thinking, I’d like to promote playful literary thinking.

And on a total side note: what are the chances we can run a Zen Scavenger Hunt during THATCamp?

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By: ethan.watrall http://chnm2010.thatcamp.org/05/19/playing-with-the-past-pick-one-of-three/#comment-239 Thu, 20 May 2010 02:11:37 +0000 http://thatcamp.org/?p=463#comment-239 I am, of course, down with this. I would kick in my vote for #2. I too very much like Rob’s idea of Playful Historical Thinking (and am striving to apply the same model to archeology – playful archaeological thinking). Another approach we might take is to look at design patterns, narrative models, UXD, interaction, etc present in non-serious games (ie. mainstream commercial games) and explore how those might be applied to serious games.

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By: tjowens http://chnm2010.thatcamp.org/05/19/playing-with-the-past-pick-one-of-three/#comment-238 Thu, 20 May 2010 01:05:53 +0000 http://thatcamp.org/?p=463#comment-238 Thanks Zach, I think you are right about 2 being able to get us into 3 🙂 and opening up the idea of objective to be learning and or scholarly makes sense to me.

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By: Zach Whalen http://chnm2010.thatcamp.org/05/19/playing-with-the-past-pick-one-of-three/#comment-237 Wed, 19 May 2010 23:04:30 +0000 http://thatcamp.org/?p=463#comment-237 It seems that idea number 2 could very easily lead to some examples of idea number 3. I like this concept, “barely games,” and it captures pretty well what’s game-like about most Alternate Reality Games (besides “very little”), if we put that into a semantic context, where the play pieces are textual strategies (kind of like the Ivanhoe Game).

Anyway, besides “learning objectives,” could we also include “scholarly objectives”? If the rhetorical premise of most historical games is that we want someone (students or the public) to “get something,” and if scholarship is about demonstrating expertise by inviting other experts to “get something,” then maybe we can start looking more to gameplay as a different way to express scholarly work?

Whatever you want to do, I’m totally down.

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