Posts Tagged ‘emulators’

Geolocation, Archives, and Emulators (not all at once)

Wednesday, May 5th, 2010

My involvement in the digital humanities is wide-ranging, but there are three areas that I would particularly want to focus on at THATCamp.

First, I have a pedagogical interest in geolocation and mobile computing. While some of the benefits of geolocation are immediately apparent to historians and teachers of history, very few people have thought about using geolocation in a literary context. Even less attention has been paid to the ways geolocation can foster critical thinking in students. I am currently thinking of ways to “re-purpose” Foursquare in ways unintended and unforeseen by its creators, for use in a new media studies class in Spring 2011.

My second area of interest concerns digital preservation, social networking, ephemerality, and creativity. That sounds like a muddle, and it is. What I’m fascinated by is the tension between (1) digital preservation as a social act and (2) erasure, fallibility, and unreliability as a creative or political act. I see pedagogical, scholarly, and artistic implications in this tension that are worth exploring among other like-minded (and differently-minded) digital humanists.

And finally, I’ve recently realized we need to think more critically about the use of software emulators (those programs that mimic other platforms, allowing you to run otherwise inaccessible programs and games using the original ROMs). As I wrote in a comment to John’s post on Hacking Ethics for Edupunks, these emulators are crucial for our scholarship, but they often rely on copyrighted BIOSes and ROMs that are, strictly speaking, illegal to possess (unless you happen to have gotten the ROM from a legal copy of the original software that you already own). So, there are ethical concerns to consider. But there are also important process-oriented questions we should be asking. How does an emulator change our experience of a program? What does an emulator add or take away from the original program? What about the emulation gap—the technological, methodological, and epistemological gap between studying software on its original platform and on an emulator?

Search

  • Recent Comments

    THATCampers can use the blog and comments to talk about session ideas. Follow along by subscribing to the comments feed and to the blog feed!

    • thuyanh: A friend and I have actually made a video response that defends the “dumbest generation” and we...
    • Steven Hayes: Hi, just read your “project retrain” description as part of my background reading for...
    • Peter: Just curious: Is there a version of the National Register Nomination Form in some kind of database format,...
    • Samuel Teshale Derbe: This is excactly what I have been looking for.I have been recently invited to contribute to a...
    • plr articles: Just added more knowledge to my “library-head” :D
  • Twitter

    Here's what others are saying about THATCamp on Twitter

    • No items

    All Posts

  • THATCamp Prime Collaborative Documents
  • THATCamp Prime evaluation
  • New session: The THATCamp Movement
  • THATCamp on Flickr
  • Visualizing Subjectivity
  • More Twitter Visualizations
  • Remixing Academia
  • What THATCampers have been tweeting about (pre-camp)
  • Late to the Stage: Performing Queries
  • Humanist Readable Documentation
  • Zen Scavenger Hunt
  • The (in)adequacies of markup
  • One Week, One Book: Hacking the Academy
  • Analogizing the Sciences
  • Digital Literacy for the Dumbest Generation
  • Teaching Students Transferable Skills
  • Modest Proposals from a Digital Novice
  • Creative data visualizations
  • OpenStreetMap for Mapping of Historical Sites
  • soft circuits
  • Mostly Hack…
  • A Contextual Engagement
  • ARGs, Archives, and Digital Scholarship
  • Playing With the Past: Pick One of Three
  • DH centers as hackerspaces
  • All Courseware Sucks
  • HTML5
  • Dude, I Just Colleagued My Dean
  • The Future of Interdisciplinary Digital Cultural Heritage Curriculum (oh yeah, and games as well)
  • Project "Develop Self-Paced Open Access DH Curriculum for Mid-Career Scholars Otherwise Untrained"
  • what have you done for us lately?
  • Digital Storytelling: Balancing Content and Skill
  • Visualizing text: theory and practice
  • Plays Well With Others
  • Citing a geospatial hootenanny
  • Reimagining the National Register Nomination Form
  • documentation: what's in it for us?
  • Sharing the work
  • Digital Humanities Now 2.0 and New Models for Journals
  • Finding a Successor to Paper and Print
  • "Writing Space"
  • From Scratch
  • Cultivating Digital Skills and New Learning Spaces
  • Surveying the Digital Landscape Once Again
  • Building and designing projects for long term preservation
  • Collecting the Digital Story: Omeka and the New Media Narrative
  • Design Patterns for DH Projects
  • Chronicling America: They gave us an API. What do we do now?
  • Social Media and the History Non-Profit
  • THATCamp-in-a-Box
  • Teaching Collaboration
  • Geolocation, Archives, and Emulators (not all at once)
  • The Sound of Drafting
  • The Schlegel Blitz ("Only connect…")
  • Text Mining Scarce Sources
  • Applying open source methodology and economics to academia
  • What I'd Most Like to Do or Discuss
  • Hacking ethics for edupunks
  • Mobile technology and the humanities
  • Audiences and Arguments for Digital History
  • Open Peer Review
  • Who Wants To Be A Hacker?
  • Please advise
  • Greetings from the new Regional THATCamp Coordinator!
  • 2010 Applications Open!