design – THATCamp CHNM 2010 http://chnm2010.thatcamp.org The Humanities and Technology Camp Tue, 18 Mar 2014 13:12:36 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Playing With the Past: Pick One of Three http://chnm2010.thatcamp.org/05/19/playing-with-the-past-pick-one-of-three/ http://chnm2010.thatcamp.org/05/19/playing-with-the-past-pick-one-of-three/#comments Wed, 19 May 2010 20:31:27 +0000 http://thatcamp.org/?p=463

I know there are at least a handful of other folks interested in games and playful thinking in history and the humanities more broadly, so I thought I would stick a post up here to start a conversation and see what kind of session we could pull together. Here are three quick ideas for playing with the past sessions. Chime in with your thoughts and suggestions.

1. Share A Game Play Time:
One option would be to just make some time to play some humanities games together. If a few people suggest a few games we should have plenty to play with, and I think they would prompt some great conversations about the power of the medium. If we went this way, I would share Argument Wars.  (If other folks don’t have other game ideas to share I can dig some more up)

2. Mini Humanities Game Jam:
In a game design jam the objective would be to break into groups and work up a playable prototype for a game on a provided topic in less than an hour. (For constraints on this see Raph Koster’s blog) We could try that, or we could try something more like tiltfactor’s grow a game workshop, where groups draw cards for different components of games and then put together short pitches for their games (See this overview for rules, and we could use the Flash version of the Grow-A-Game cards). I would lean toward the tiltfactor approach, with the caveat that we could swap out the challenges or goals for history or humanities learning objectives.

3. Prototyping Some Barely Games Into Digital Incarnations
Rob MacDougall recently blogged about some really cool “barely games” that playfully get at some critical elements in historical thinking.  It would be relatively easy to work up plans for “digitizing” these simple game/exercises and putting them up online.

I’m personally most inclined to the third option, but I would be up for jumping into the other two as well. So, who is in?

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Building and designing projects for long term preservation http://chnm2010.thatcamp.org/05/17/building-and-designing-projects-for-long-term-preservation/ http://chnm2010.thatcamp.org/05/17/building-and-designing-projects-for-long-term-preservation/#comments Mon, 17 May 2010 15:50:19 +0000 http://thatcamp.org/?p=231

Although I have attended THATCamp the two years previous to this, this is the first in which I am fully immersed in the day to day building and maintaining of websites.  Because of that, my view of what to talk about has become a bit more… pragmatic. Some days I manage to try to ask bigger questions about what we’re doing and why-but most days I am fixing broken things (hard) and trying to not break my own things (harder). Migrating old sites to new technologies also takes up a good deal of our time.

So, the session I proposed was on the life cycle of digital humanities projects- specifically how to design and develop for the eventual long term preservation of a project. Bethany Nowviskie is addressing this in part with her work on Graceful Degradation, but I am also interested in what we can do at the beginning of projects to make them easier to maintain indefinitely. I’m not sure exactly what this might mean. Some ideas: limiting the kinds of technologies used so that projects are easier to support; pre-building a planned HTML only version, to be deployed in case of a loss of technology. (Also of interest is Hugh Cayless’s session proposal). Some sites don’t have such easy answers, like older GIS sites that depend on a specific commercial server. Other aspects include documentation and commenting code (something we have lacked due to heavy workloads around here). I am curious how others in similar situations deal with this- are there standards in place, or do you decide on documentation and technologies on a project by project basis?

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