THATCamp is a user-generated “unconference” on digital humanities. This particular THATCamp was organized and hosted by the Center for History and New Media at George Mason University on May 22–23, 2010. For the main THATCamp site, see http://thatcamp.org

Latest Posts

Mostly Hack…

Thursday, May 20th, 2010 |

About a month ago I started hacking around with the Zotero RSS feeds to see if we might be able to use them in in our application development. The idea was that I would develop a library to allow users to collect and manage citations in one of the best citation tools out there, and then integrate the citation reference in to some yet-to-be-developed application. To that end, I whipped up a quick Ruby library, and released it as a gem. PHP also has a Zotero library maintained by Jeremy Boggs. Both of these libraries allow developers to start integrating Zotero into applications in new ways.

So here’s the pitch…let’s get together and expand these libraries and/or build something cool out of them. As an example, for the Ruby library, I would like to implement a COinS decorator for Zotero items. This would allow you to store the item id in a Model (I’ve started an acts_as_citable plugin for this) and then generate COinS in a view with item.to_coins. PHP uses a slightly different idiom, but you could imagine a getCoins() function that would produce the same result.

Anyone up for an old-fashioned hackfest along these lines?

A Contextual Engagement

Thursday, May 20th, 2010 |

Over the last few months I have been contemplating McKenzie Wark’s idea of  telesthesia (perception at a distance).  In his writing he describes a third nature where each of us “no longer has roots; we have aerials. We no longer have origins; we have terminals.”  Our “terrain is organized with vectoral rather than social relations, freeing itself from the necessity of spatial contiguity.” This creates an ever increasing abstract world, a post modern world, that we now must negotiate and contend with. Global and local are linked, but we do not have the tools or the ability to truly comprehend how each effects the other. I see the digital humanities as an attempt to re-situate and organize information according to this new landscape. It is a breaking-down of the boundaries between disciplines, allowing for a remapping/recontextualization of information that connects our “terminals.”

Over the past several years I have been working on several projects that work within these frameworks. In 2009, I collaborated with the Children’s Media Project in Poughkeepsie, NY to created an augmented reality game entitled Walking History.  Working with students and several Humanities scholars, we negotiated and collected  narratives that have come to define this post-industrial city. These were then situated onto a map to locate them with in the urban landscape. As a player of the game you physically traversed the streets of the city while being provided an alternative layer of information using a mobile device. This provided for a broader, lived understanding of place.

Also in 2009, I created the Hyde Park Visual History Project. The objective of this effort was to create a dynamic relationship between the place, people and the visual culture of that area. Over a two year period, I worked with institutions and individuals to create a collection of images, video and sound that documented the landscape and activities of Hyde Park, NY.   Once establish the media was then used to develop multiple interactive installations that played between representation and reality. Video of a couple’s 1952 wedding was projected onto their former home, images of a hamlet were shown on the library that houses them, and the entire collection was shown at historic drive-in theatre playing on relationships between cinematic and reality landscapes. Software made the media reactive to the environment and people’s movements, thus establishing a way of understanding the unique relationships built between each.

Finally, I have been working to produce VR technology as a means to further conceptualize both object and space.  While not a new technology, the ability of this media to provide visual access to a distant place or fragile object creates the opportunity for a lived experience.  No longer does a the concept of a place have to be understood only in text or the flatness of an image, it can be twisted, turned and placed within a Google map to provide further context.

ARGs, Archives, and Digital Scholarship

Wednesday, May 19th, 2010 |

You know how when you have an assignment for students to post regularly to a blog throughout the semester, there’s always a couple who wait until the last minute to post a bunch of comments to make it look like they’ve been posting all along? Apparently, I am that student. I’ve spent most of the day reading everyone else’s proposals, trying to find the best way to frame my own proposal within that context, so here goes:

I’m interested in Alternate Reality Games (ARGs), and lately I’ve been especially interested in saying things about ARGs in scholarly and pedagogical contexts that do more than explain what ARGs are and why anyone should care. As a textual scholar (technically), I’m trying to find ways to stabilize and document an ARG as a text; this is difficult because the artifacts which comprise an ARG experience might be as diverse as an email, a twitter update, TV commercial, or a personal conversation with someone who turns out to be a character in a fictional universe. For most of these things, Zotero is pretty good at capturing the data and metadata, and in a recent semester, I had students build ARGHives as Zotero collections. This worked pretty well on the input side, but not so great on the output side, wherein lies the problem I’m trying to get at. Since ARGs are temporally constrained, a Zotero-powered ARGHive is useful only for those who were in the right place at the right time to have experienced it. ARGHives aren’t good at conveying the text of an ARG to everyone else, and this is a problem for ARG scholarship. (The imaginary ideal for an ARGhive would have to be some kind of reality emulator, and that doesn’t make sense.)

When I write some deep, scholarly thoughts about a novel or a videogame, I address that to a community that can assess the value of my deep thoughts by reading them against the text in question. Not so with ARGs, where the textuality that matters comes to bear within the diverse experiences of a specific community of players.

Lest it sound too much like I’m just crowdsourcing my own research project for public, I should clarify that this problem has implications, I think, for many of the threads already emerging in session proposals. When Rob Nelson writes about arguing digitally, when Alex Jarvis looks to whatever comes after paper as a design problem, and when Dave Parry implies that collaboration is a key characteristic of digital sophistication (both for pedagogy and scholarship), it occurs to me that what’s at stake in all of these is the terms through which we negotiate digital authority. (And I’d probably add a number of other posts into this mix, especially.)

Now, by raising the question of authority (and, implicitly, identity), I don’t necessarily want to go all ontological. (“Less yak,” after all.) Rather, I want to suggest that ARGs are a good case study in textuality because participation in an ARG consistents (usually) in players’ negotiating textual authority through examining various texts to determine what’s significant and what’s ephemeral. So if we can have a conversation about best practices in transmedia scholarship (and in that conversation, I’d probably argue that such scholarship should itself probably be at least transmodal in some way), we’d be dealing with an automatically self-reflective archive that makes meaning in an inherently digital way — by identifying differences between randomness and pattern.

This also hints at what I think a truly digital scholarship might start to look like. In my own digital-scholarly project, www.thevideogametext.com, I’m so far just putting a dissertation (which is comprised of words, images, and some animation) onto a website. The only thing “digital” about it is that it’s stored in a MySQL database, hosted on a web server somewhere, and that I access it through my computer thanks to the magic of a series of protocols.

This post is already way too long, so I’ll just close by acknowledging that many (if not all) of the hurdles I’m raising here about ARGs are likely well-trodden by my fellow campers who identify themselves as digital historians. That is, from an archival point of view, creating a historical narrative by putting an event into context is different than putting a document into that context — I’m sure that’s a conversation that already exists, and I look forward to seeing how it all plays out in the weirdly textual realm of ARGs.

TL:DRARGs are neat. I want to have a session hashing out how to deal with them in scholarly ways. This has interesting implications for what we mean by terms like “digital scholarship.” Alternatively, I’d be very happy bringing an ARG/transmedia angle to any number of sessions already proposed.

Also, Drupal.

Playing With the Past: Pick One of Three

Wednesday, May 19th, 2010 |

I know there are at least a handful of other folks interested in games and playful thinking in history and the humanities more broadly, so I thought I would stick a post up here to start a conversation and see what kind of session we could pull together. Here are three quick ideas for playing with the past sessions. Chime in with your thoughts and suggestions.

1. Share A Game Play Time:
One option would be to just make some time to play some humanities games together. If a few people suggest a few games we should have plenty to play with, and I think they would prompt some great conversations about the power of the medium. If we went this way, I would share Argument Wars.  (If other folks don’t have other game ideas to share I can dig some more up)

2. Mini Humanities Game Jam:
In a game design jam the objective would be to break into groups and work up a playable prototype for a game on a provided topic in less than an hour. (For constraints on this see Raph Koster’s blog) We could try that, or we could try something more like tiltfactor’s grow a game workshop, where groups draw cards for different components of games and then put together short pitches for their games (See this overview for rules, and we could use the Flash version of the Grow-A-Game cards). I would lean toward the tiltfactor approach, with the caveat that we could swap out the challenges or goals for history or humanities learning objectives.

3. Prototyping Some Barely Games Into Digital Incarnations
Rob MacDougall recently blogged about some really cool “barely games” that playfully get at some critical elements in historical thinking.  It would be relatively easy to work up plans for “digitizing” these simple game/exercises and putting them up online.

I’m personally most inclined to the third option, but I would be up for jumping into the other two as well. So, who is in?

DH centers as hackerspaces

Wednesday, May 19th, 2010 |

What if digital humanities centers were more like hackerspaces, where students/faculty/staff could learn skills, socialize, and collaborate on projects in an informal setting? If not DH centers themselves, what if there was a space on your campus where Computer Science grad students hung out to hack on code with undergrads from English? I’m talking about a place where you could learn how to use a soldering iron, or learn about the wonders of Emacs. Think about the work at these hackerspaces as R&D, entirely participant-driven, and something closer to NiCHE’s Hacking as a Way of Knowing workshop, rather than the grant-funded model of DH that people more commonly associate with centers. Spontaneous. Non-hierarchical. Open. Fun. A hackerspace at a university could be a place where everyday is an unconference, there’s no staff, and skunkworks projects are fostered.

Over the past several years, local hackerspaces have taken hold in cities across the world from Baltimore to Berlin, from San Francisco to New York. There are already a handful of hackerspaces on college campuses like BUILDS at Boston University or MITERS at MIT. What’s next in the evolution of these spaces for tinkering and what can their relationship with digital humanities be?

All Courseware Sucks

Wednesday, May 19th, 2010 |

Really.  All of it.  I think Blackboard is one of the most poorly designed systems ever built for the Web, and I’m rarely challenged on that opinion.  Problem is, even the good ones (Moodle, Sakai) suck.

But why do they suck?

In general, these systems are too heavy, too buggy, require way too much administration, and suffer from the most extreme form of featuritis imaginable.  They try to be all things to all people while pursuing desktop metaphors that remain awkward on the Web.  They commit the abominable freshman mistake of thinking that since “teachers are used to paper gradebooks” we should have e-GradeBooks ™ that work just like the paper ones.  They can’t decide whether the electronic classroom should be like a social network, or a room, or like Twitter (and so they end up being like 4Chan).  Students hate it, teachers hate it, administrators hate it.  It’s a bloody disaster.

I propose that we discuss — and if possible sketch out — some solutions to this morass.  Maybe that involves coming up with some very thin portal software that hooks up existing services.  Maybe we design a highly minimalist courseware system as a foil to systems like Blackboard.  Maybe we design a few of them for different kinds of teaching situations (large Chem lecture, small grad seminar, etc.).  Maybe we develop highly nuanced arguments for why “courseware,” as such, shouldn’t exist.

Now, we want to be clear about what’s not working with these systems, but this can very quickly descend into an angry mob of people eager to vent about Blackboard.   Perhaps we can think about limiting or constraining that discussion (using some clever mechanism) so that we can get it all out on the table without getting overwhelmed.  Whatever we do, I’d like to get some concrete suggestions and even schematic designs for Courseware That Does Not Suck.

HTML5

Wednesday, May 19th, 2010 |

Since I’ve been tinkering around with HTML5 on my own theme, and reading debates over it the last few months, I’d like to propose a session on HTML5. There are quite a few things we can discuss, including, but certainly not limited to:

  • Features of HTML5, including new tags and tag attributes, offline web applications, Geolocation, et cetera.
  • Implementing HTML5 now; Design and development considerations for using HTML5, including browser support of certain features.
  • HTML5 in the context of the Apple/Adobe argument over Flash.
  • Potential impact of HTML5 on digital humanities work; How do standards bodies for technologies and languages affect our work and, conversely, how might digital humanities as a field begin to influence the development of standards such as HTML5?

I imagine we could hack out some code and examples, too. Any other ideas for this?

Dude, I Just Colleagued My Dean

Wednesday, May 19th, 2010 |

CC licensed photo by lets.book

CC licensed photo by lets.book

What role should social networking play within online academic environments? Should faculty members, administrators, and students be able to friend one another on campus-wide blogging platforms? Is the term “friend,” used as either a noun or a verb, insufficiently serious for the august members of the academy? Or is friending so firmly established that any other term will sound hopelessly contrived?

These are not idle questions. As Project Director of The CUNY Academic Commons, an academic social network that connects the twenty-three campuses of The City University of New York system, I am trying to gauge the comfort-level of my local scholarly community with these issues. Our site uses uses BuddyPress, a set of plugins for WordPress Multi-User, to enable a social network that includes friend-based connections between members. So far, at least, we haven’t altered the default language of friending on BuddyPress, but that doesn’t mean we won’t or shouldn’t.

When we first unveiled the Commons to the CUNY community at the December 2009 CUNY IT Conference, one audience member expressed discomfort with the idea of friending colleagues. This prospective member of our site found the “friend” terminology a bit inappropriate to the academic sphere; more than that, though, he felt uncomfortable with the intimacy that friendship implied. He didn’t want to “friend” his Provost or receive a friendship request from a grad student working in his office. He just wanted to work with them.

So, one question I have is whether some term besides “friend” would be more appropriate for a work environment, even an informal one that includes social ventures like CUNY Pie. Would everyone be happier if we were colleaguing one another on our academic networks?

Of course, friending — the bi-directional, mutually affirmed confirmation of a relationship — is not the only model for connection in a social network. Twitter utilizes an asymmetrical “follow” system in which one user can follow, or subscribe to, the updates of one another without both members agreeing to a shared relationship. Similarly, sites like Flickr and Delicious allow users to add others to their networks without requiring a mutual decision by both members. LinkedIn, meanwhile, allows members to mark one another as colleagues, co-workers, or classmates. Academic.edu goes both ways: in addition to designating others on the site as colleagues, members can “follow” the work of other scholars.

On the Commons, we’ve been so busy developing the site that we haven’t really initiated this discussion among our users. Some conversation began over on Boone Gorges’s blog, where Boone and I began to hash out these issues in a post that really had little to do with the conversation that followed (+1 to me for hijacking the comment thread).

Obviously, individual academic communities may have different answers to these questions, but I figure that as long as we have some of the best minds in the Digital Humanities and Emerging Media gathered together in one place this weekend, we might as well take a crack at them, too.

So: will you be my friend colleague some-other-term-that-expresses-a-vague-and-perhaps-specious-connection? I hope so, because a request is already on its way.

The Future of Interdisciplinary Digital Cultural Heritage Curriculum (oh yeah, and games as well)

Wednesday, May 19th, 2010 |

Well, it looks like there is a good number of campers (Julie, Jeff, Dave – just to name a few…and I know that Beth has a lot to say about mentorship) interested in teaching/curriculum (self paced, open access, formal, etc, etc).  My original proposals is in that domain as well.  Here is what I originally submitted:

We are beginning to see an increasing number of university programs and classes intended to equip students in the myriad disciplines that constitute the field of cultural heritage with both the practical and theoretical skills necessary to creatively apply information and communication technologies to historical and cultural heritage materials

The worry I have with many of these programs (or classes) is that they are very discipline specific. As one would expect, they are mostly populated by students from the department in which the program lives (students who are steeped in the epistemology of that specific discipline). The result is that the student’s outlook on digital cultural heritage might be insular, and lacking much of the vibrant interdisciplinarity of cultural heritage.

It is in this context, informed by my own efforts at Michigan State University, that I would like to engage in a discussion with other cultural heritage professions (academics, archivists, museum professionals, archaeologists, etc.) as to how we might go about constructing digital oriented curricula that embrace the interdisciplinary nature of cultural heritage and encourages cross disciplinary collaboration among future cultural heritage professionals.

If such a curriculum existed, what would it look like? What theory & practice would it investigate? What tools & platforms would it explore? How would it be taught?  Who would teach it?  Are there best practices and general models that can be developed which would serve to prepare students (either graduate or undergraduate) for a broad range of settings (public service, private sector, or academia)? Is such a curriculum even possible? It is these questions (and more) that I would like to explore with other interested THATCamp attendees.

blah, blah, blah…I know…this might seem to be a lot of yak, and not a lot of hack.  However, if you turn it on its side and look at it slightly different, its also about hacking curriculum, the domain of cultural heritage, models of content, identity, and interdisciplinarity.

There are a couple of important things that bear added (or emphasizing):

  • How do we create a culture of technological ingenuity (where students build stuff – especially stuff that might live outside of their comfort zone) in such a curriculum?
  • How do we create a culture of collaboration in such a curriculum? (this certainly falls into the domain of David’s proposal)
  • How do we create a culture of interdiscplinarity in such a curriculum?

(oh yeah, and games as well)

While I didn’t “formally” propose it, I would love to talk to people about serious games (meaningful play, playful interaction…whatever you would like to call it).  I’m PI on the NEH ODH funded Red Land/Black Land: Teaching Ancient Egyptian History Through Game-Based Learning project, co-founder of the Serious Game MA program at MSU, co-founder of the undergrad game design and development specialization at MSU, and a pretty big gamer myself – so I’ve got a fair amount of experience in the domain.  It bears mentioning that I’m not just interested in digital games…I’m also really interested in non-digital games as well (tabletop games, boardgames, collectible card games, collectible miniature games, etc.) for learning (mostly cultural heritage learning).  So, if there are people interested in exploring games (any aspect – best practices, approaches, nuts & bolts…whatever), I’m game (game…get it? har har har)

Project "Develop Self-Paced Open Access DH Curriculum for Mid-Career Scholars Otherwise Untrained"

Wednesday, May 19th, 2010 |

Since “DSPOADHCFMCSOU” doesn’t spell anything useful, I’m using “Project Retrain” as the working title for this project.

Some of you may recall a tweet by me a few weeks ago, in which I “announced” a new project and called for volunteers. Despite not saying anything else about that project besides its lengthy title, many people said “I’m in!” or “that sounds grant-worthy”—all pretty darn fine responses for something as yet undescribed. So, I figured the best place to describe it (in brief) would be here, because what I’d like to do at THATCamp is gather all the folks I’d be asking for help/input anyway and brainstorm (or flat out plan) parts of this project.

NOTE: This may seem to go against the more hack, less yak directive, but I want to walk away from THATCamp with a loosely constructed advisory team, an outline of first phase content and actions, milestones, and a general action plan. That’s pretty hacky although there’s yakky to get there. And if this doesn’t happen in a session of any sort, I will track people down in the hallways. You’ve been warned.

My initial thoughts…

Self-paced: the idea is to create modules (more on that under “DH Curriculum”) that contain a series of topics organized into bite-sized lessons; here I’m thinking of the scope of content within the Sams Teach Yourself “in 24 hours” series, which I have plenty of experience writing, that tries to ensure the content of each lesson can be digested within an hour (although time for end-of-lesson exercises can take longer).

So, for argument’s sake, let’s say one of the modules is “Basic Web Site Construction”. A topic might be: “Setting Up a Web Server (hosted version)”. The bite-sized lessons might be: what to look for in a hosting provider, understanding client-server communication, exploring your control panel, finding an FTP client, uploading your first file. If the topic is “Setting Up a Web Server (geek version)”, the bite-sized lessons might start with installing XAMPP and moving forward with that. Also under “Basic Web Site Construction” would include initial forays into (X)HTML, CSS, and so on.

I think you get the idea of the granularity of the content. I have a ton of my own content I can repurpose, and there’s open access content to be had, or crowdsourced (hint: you’re the crowd). While the topics within the modules would be linear, the modules themselves would not necessarily be linear (and you could be working on more than one module at a time) although I do have this idea wherein completion of X number of modules would prepare a person to attend Y scholarly institute or apply for Z grant (e.g. “you’ve completed basic text encoding and it’s almost summertime? great! think about attending DHSI or an NEH-funded workshop for the next step”).

Open Access: by this I mean pulling together existing open access and Creative Commons-licensed content in order to mashup new “courses” as well as making those new courses open access. While there would be a registration process and the content would be “locked down” to those registered, registration would be free. The account business would have to do with tracking progress, assigning mentors, and so on.

DH Curriculum: the goal isn’t at all to say “this is what you need to know in order to call yourself a DH scholar” but instead “you want to learn about some core technologies that might find their way into your scholarly work, or to know more about the tools others are using so that you can have conversations with them? here’s some stuff you can learn.” I see this content ranging from basic web technology to document encoding to textual analysis tools to library systems to social media to pedagogical best practices with technology to project management to infinity and beyond.

Mid-Career Scholars: why “mid-career”? Obviously this isn’t a requirement—anyone who wants to learn stuff is welcome. But I want to focus on the “retrain” or “ramp up the skills” or “insert something else here” aspect for scholars who find themselves wanting to take the time to learn more in a structured sort of way, but who are too far out from their PhD date to qualify for post-doctoral study/research opportunities. Deciding to start this project came from conversations from two important people—an old friend and my diss chair—who both are midway through their careers and know where they want to go (in general) with technology in their scholarship but do not know the paths to follow or the right questions to ask in order to get there. They both came to me and asked me to teach them stuff. I figured if I’m going to do it for them, might as well do something larger for everyone. Then I thought about what could start to change in academia at large if just ten (ten!) mid-career scholars otherwise unaffiliated with DH-ish things turned toward this path each year by working through the material. How would hiring committees start to change? T&P committees? Heck, even just conference panels?

Ok, so…I’m moving forward with this, somehow and some way, and obviously I’d like all of you to come along for the ride. I have some ideas for how this project could intersect with existing projects (I’m looking at you, nowviskie et al). I actually have more of a plan than it looks here—I’d just like people to round out the team. I see THATCamp as a place to gather the team. I hear that worked last year for ProfHacker.

Search

  • Recent Comments

    THATCampers can use the blog and comments to talk about session ideas. Follow along by subscribing to the comments feed and to the blog feed!

    • thuyanh: A friend and I have actually made a video response that defends the “dumbest generation” and we...
    • Steven Hayes: Hi, just read your “project retrain” description as part of my background reading for...
    • Peter: Just curious: Is there a version of the National Register Nomination Form in some kind of database format,...
    • Samuel Teshale Derbe: This is excactly what I have been looking for.I have been recently invited to contribute to a...
    • plr articles: Just added more knowledge to my “library-head” :D
  • Twitter

    Here's what others are saying about THATCamp on Twitter

    • No items

    All Posts

  • THATCamp Prime Collaborative Documents
  • THATCamp Prime evaluation
  • New session: The THATCamp Movement
  • THATCamp on Flickr
  • Visualizing Subjectivity
  • More Twitter Visualizations
  • Remixing Academia
  • What THATCampers have been tweeting about (pre-camp)
  • Late to the Stage: Performing Queries
  • Humanist Readable Documentation
  • Zen Scavenger Hunt
  • The (in)adequacies of markup
  • One Week, One Book: Hacking the Academy
  • Analogizing the Sciences
  • Digital Literacy for the Dumbest Generation
  • Teaching Students Transferable Skills
  • Modest Proposals from a Digital Novice
  • Creative data visualizations
  • OpenStreetMap for Mapping of Historical Sites
  • soft circuits
  • Mostly Hack…
  • A Contextual Engagement
  • ARGs, Archives, and Digital Scholarship
  • Playing With the Past: Pick One of Three
  • DH centers as hackerspaces
  • All Courseware Sucks
  • HTML5
  • Dude, I Just Colleagued My Dean
  • The Future of Interdisciplinary Digital Cultural Heritage Curriculum (oh yeah, and games as well)
  • Project "Develop Self-Paced Open Access DH Curriculum for Mid-Career Scholars Otherwise Untrained"
  • what have you done for us lately?
  • Digital Storytelling: Balancing Content and Skill
  • Visualizing text: theory and practice
  • Plays Well With Others
  • Citing a geospatial hootenanny
  • Reimagining the National Register Nomination Form
  • documentation: what's in it for us?
  • Sharing the work
  • Digital Humanities Now 2.0 and New Models for Journals
  • Finding a Successor to Paper and Print
  • "Writing Space"
  • From Scratch
  • Cultivating Digital Skills and New Learning Spaces
  • Surveying the Digital Landscape Once Again
  • Building and designing projects for long term preservation
  • Collecting the Digital Story: Omeka and the New Media Narrative
  • Design Patterns for DH Projects
  • Chronicling America: They gave us an API. What do we do now?
  • Social Media and the History Non-Profit
  • THATCamp-in-a-Box
  • Teaching Collaboration
  • Geolocation, Archives, and Emulators (not all at once)
  • The Sound of Drafting
  • The Schlegel Blitz ("Only connect…")
  • Text Mining Scarce Sources
  • Applying open source methodology and economics to academia
  • What I'd Most Like to Do or Discuss
  • Hacking ethics for edupunks
  • Mobile technology and the humanities
  • Audiences and Arguments for Digital History
  • Open Peer Review
  • Who Wants To Be A Hacker?
  • Please advise
  • Greetings from the new Regional THATCamp Coordinator!
  • 2010 Applications Open!