April 20th, 2010 | markuswust
NCSU Libraries recently launched WolfWalk (m.lib.ncsu.edu/wolfwalk), a web-based self-guided tour of the NCSU Campus for advanced mobile devices such as Apple’s iPhone/iPod touch/iPad or devices running Google’s Android OS. The project makes use of a device’s location-awareness to display historic information and images of sites of interest in the user’s vicinity, thus creating an in situ learning experience. I would be interested in talking with others who are working on or thinking about similar projects, either related to exposing library/museum collections in new ways or using the capabilities of the mobile devices for studying and teaching the humanities (e.g., history). Also, how could concepts such as augmented reality be applied in this context?
Site note: We published WolfWalk as a mobile web site, but also plan on launching a “premium” iPhone application sometime this summer. This application will be available free of charge, but will include some features that we could not implement in the mobile web version for technical reasons. I’d be interested in hearing what people think about the two approaches, i.e., the open, browser-based mobile web vs. the platform-focused and tightly controlled “There’s an app for that” approach.